GLOSSARY

 

A  

Action:  Bets.

 

B  

Bac:  Short for Baccarat.

Bank:  Place where house's checks are kept.

Bankroll:  Checks that belong to the player.

Base:  Place where dealer stands on the game.

Base Dealer:  Term used to denote any dealer dealing on either second or third base.

Beef:  Argument between player and house.

The Biz:  The casino business.

Black Check:  Color of check denoting $100 amount.

Bowl:  Object where the dice are kept.

Boxperson:  Person (management) in charge of the dealers and the bankroll.  He sits at the center of the craps table opposite the stickman.  His job is to watch the dealers, handle buy-ins, and assist the dealers when needed.

Break-in dealer:  Dealer with little or no experience dealing the game.

Buried:  What a dealer becomes when he is jammed up.

 

C  

Cage:  The main bank where money exchanges occur and checks are redeemed and kept.

Call:  What the stickman makes when yells out the number on the dice.

Casino Manager:  Person in charge of the entire casino.

Cold:  When seven-outs roll.

Closer slip:  Slip dropped at the end of the night stating how much money is left in the bank.  When this is done, one copy goes to the Pitboss while the third copy (the opener) is left on the game.

Come out roll:  The primary roll.  The one which establishes a point.

Comp:  Short for complementary.  Gifts given by the casino to encourage further gambling at their joint.

Contract bet:  Bet made on either the pass or come; can not be removed once a point has been established to that bet.

Count:  Inventory taken of a game during the beginning of the day, end of the shift, end of the night, or any time requested by the Pitboss.

Crap:  The two, three, or twelve.

Credit:  Checks taken off a game by the house.

 

D  

Dead game:  Opened game with no players.

Dealing hours:  Total number of hours dealt by each dealer for the week.

Dont's:  Short for any don't pass and don't come bets.

Do's:  Short for any pass or come bets.

Double Odds:  Pertaining to the maximum amount of odds which could be taken or laid based on the dollar amount twice that of the original bet.

Drop:  Total amount of buy-ins collected on each game.

Drop box:  Box under the table where the money and slips are placed.

Duke:  A long hand where no sevens roll.

Dump:  The act of dumping.

Dumping:  Term used to denote a game losing a lot of money.

Dumping the bowl:  The act of putting the dice, currently at rest, back onto the game.

 

E  

Early out:  Going home before the end of a shift.  AKA E.O. break.

Early out break:  The break that occurs on the last twenty minutes of a shift.  The dealer needs not return to the game during this time and may go home.

Extra:  Dealer not assigned to a game.  Used to cover sick calls and emergencies.

Extra Push:  A break given to a dealer preceding his next scheduled break.

Evaluation:  Ratings given to dealers after three months of work and every year following or during a promotion request, judging them on a wide array of subjects and influencing game placements, raises and promotions.

 

F  

Fill:  Money brought on a game by the house.

First base:  Position where the stickperson stands.

Flat bet:  Original bet taken on either a pass, don't pass, come, or don't come bets.

Flea:  Player who bets little action or grinds his money.

Flea joint:  Casino that sees little action and attracts fleas.

Floorperson:  Person in charge of the game.  Mostly takes care of the players.  Also referred to as Floor.

Floater:  Boxperson not assigned to a game who sits on the game most needed.

Front game dealer:  Dealer with experience allowed to deal on the front games that are where the strong players are directed.

 

G  

Gazing:  Looking out into the casino.

George:  A player who tips often.

Gray check:  Also grays.  Color of check denoting $5000 value.

Green check:  Also greens.  Color of check denoting $25 value.

Grinder:  A strong player who grinds. Slightly above the flea.

Grinding:  The act of losing money very slowly.

 

H  

Hand:  Term to denote what a player throws from the come out roll to the seven out.

Heat:  Pressure given by management to the employees to perform.

Horn-High-Yo:  Prop bet.  Bet in units of five giving equal amount to the 2, 3, and 12 while having twice as much on the 11.

Hot game:  Game where the players are winning.  No sevens roll.

 

I  

Inventory slip:  Paper dropped at a table either at the beginning or end of a shift to denote the amount of checks on it at the time.

 

J  

Jammed up dealer:  A dealer who is buried.

Jammed up game:  A game with heavy action, which may or may not be out of control.

Jamming:  Working very hard.

Jam up dealer:  A dealer who can handle heavy action.  AKA a jammer.

Jam up game:  A game with a lot of action.  Usually containing strong players.

Jitney:  Small mass transit bus.

Joint:  Casino.

Juice:  1. Percentage paid for getting the true odds.  2. Power derived by knowing someone high up in the casino hierarchy

Junket:  Short trip taken by a group of gamblers to a casino usually with a reduced rate or special offer to encourage participation.

 

L  

Layout:  Working area where game is played, made out of felt.

Lid:  Cover which locks the house's checks on a game.

Lifer:  Casino employee content on retiring a casino worker.

Lock up:  Term used to denote the act of placing checks in play with the bank.  Could be lost or unclaimed bets.

 

M  

Marker:  Checks given to a player on credit.

Mucking:  The reorganizing of lost chips swept on a roulette table.

 

N  

Natural:  1. Any non-point number; 2, 3, 7, 11, and 12.  2.  Any player who wins without ever losing.

 

O  

Opener:  1. Slip showing the inventory of the bank at the beginning of the shift.  Numbers must match before game can be opened.  2.  Any person who is known for opening dead games to play on.

 

P  

Paddle:  Device used to put the money and slips into the drop box.

Parlay:  To add winnings of a bet to the original wager, in order to increase the bet by that amount.

Pit: A group of tables (in craps usually eight) overseen by a Pitboss.

Pitboss:  Person in charge of a pit and its workers.

Pit Clerk:  Pitboss' secretary.  Handles markers, fill and credit requests; enters player's ratings into computer.

Pit Stand:  Stand (usually in the center of the pit) where the Pitboss runs the pit.

Place Bet:  A non-contract bet placed on an individual number betting they will roll before the seven out.

Point:  Number (4, 5, 6, 8, 9, or 10) that the shooter is trying to repeat before the seven out to win the pass line bet.

Press:  To double a bet.

Prop Bet:  Short for proposition bet.  They are the one roll and hardway [long shot] bets located at the center of the craps table and taken care of by the stickman.

Puck:  Object used to mark the status [and point] of the game.

Purple Check:  Color used to denote checks with a $500 value.

 

R  

Rating:  Evaluation of a player by the house; Influences comp requests.

Rating Card:  Card used to write down player's rating and turned into the Pitboss for computer input; used to keep track of a player's play.

Red Checks:  Color used to denote checks with a $5 value.

Relief:  1. Dealer who begins their shift on a break.  2. Any dealer taking the place of a game's previous one, in order to send them home or on brake.

Right Better:  Gambler who bets against the odds by either betting pass, come, place or buy bets.

 

S  

Second Base:  Position to the right of the Boxperson where one of the two base dealers works.

Seven Out:  The seven which rolls while the game is out on a point.  It is considered a loser for the shooter and the dice are then passed to the next shooter.

Shiftboss:  Any person in charge of the Pitbosses and their subordinates.

Shill:  Person paid to open dead games to encourage other to play after they notice him winning.  This is against the law in New Jersey.

Shoobie:  Tourist.

Shot:  1. Deception by player used to benefit him.  2. What a dealer takes when casino gambling.  It is illegal for a casino dealer to gamble in the state of New Jersey.

Shot Taker:  A player known for taking shots.

Singer:  A stickman known for calling dukes.

Singing:  The act of calling a duke.

Speed Checks:  Checks not made out of the standard clay but a metal alloy and vinyl.

Stick:  1. Object used by the stickman for sending and retrieving the dice.  2. Term used to denote the first base position.

Stickperson:  Dealer in charge of the dice and the pace of the game.  They watch the dealer on which side the dice land, take care of all prop bets and instruct the base dealers how much to pay a player for their winning prop bet.

Stiff:  A well-known player who either wins a lot of money or works you to death without ever tipping.

Strong Player:  A player with either juice, a lot of money, or knowledge of how to play the game to win.

Swing Shift:  The night shift.  Starts anywhere between six and ten pm and may last from 2 am until closing.

 

T  

Tap:  To touch the shoulder in such manner to inform dealer of incoming relief.

Tapped:  What a player is after losing all his money.

Third Base:  Position to the left of the Boxperson where one of the two base dealers works.

Toke:  Casino slang for tip.

Toke Box:  Container on the game where the tips are placed.

Toke Committee: Group of dealers voted on to be in charge of distribution of weekly tips.

Toke Counter:  Dealer who stays after closing to gather and count the daily tips.

Toking:  Casino slang for tipping.

Toke Rate:  The weekly rate per hour paid to each dealer above and beyond his salary, derived from by dividing to total amount of tokes for the week by the sum dealing hours for the week.  For example, if the weekly drop of dealer's tokes is $220,000, and the total amount of dealing hours are 20,000; the toke rate would be $11 per hour.  Each dealer would receive $11 for every hour they worked that week.

Triple Odds:  Pertaining to the maximum amount of odds which could be taken or laid based on the dollar amount triple that of the original bet.

Trop:  Short for the Tropicana Hotel & Casino.

Tunnel Vision:  Term to denote what a dealer becomes engaged in when staring at one particular bet on the layout.

 

V  

Verbal Warning:  A lecture by a supervisor when a mistake is made.

Can lead to a write-up.

Vigorish:  Also called the vig, the chop, or the juice.  Percentage paid (5%) to the house, by the player, in order to receive the true odds.

 

W  

White:  Color of check denoting $1 value.

Winner Seven:  Seven thrown on the come out roll.

Working Stack:  Checks, not in the bank, used by the dealer.

Write-up:  A written warning given when a major mistake or misconduct is committed on your game or on your behalf.  May be given by the casino or the Casino Control Commission.  May also lead to a suspension or termination.

Wrong Better:  Gambler who bets with the odds by either betting the Don't Pass, Don't Come, or lay bets.

 

Y  

Yo: Casino slang for 11 in order to distinguish the call from a 7.

 

 

Back to cover

 

 

Dedication

Behind These Eyes

Chapter  1 - OVERTURE

Chapter  2 - IN THE BEGINNING

Chapter  3 - MY FIRST SHOT

Chapter  4 - CHAD AND THE DEALER

Chapter  5 - THE DECISION TO DEAL

Chapter  6 - LICENSE TO STEAL

Chapter  7 - CASINO SCHOOL

Chapter  8 - SPRING '84

Chapter  9 - GETTING IN--THE AUDITION

Chapter 10 - BREAKING IN

Chapter 11 - LEARNING THE BIZ

Chapter 12 - SHOOTING DICE: THE HOOK

Chapter 13 - THE CITY, THE CASINOS, AND THE MOB

Chapter 14 - THE MOVE TO GET OUT

Chapter 15 - FIRED BY THE MAFIA

Chapter 16 - ALONG COMES MARY

Chapter 17 - THE TROP

Chapter 18 - OUTSIDE THE BIZ

Chapter 19 - BACK IN THE BIZ--ANOTHER AUDITION

Chapter 20 - THE BIRTH OF NICOLE

Chapter 21 - TRUMP: THE ART OF THE STEAL

Chapter 22 - PREVIEWS OF THINGS TO COME

Chapter 23 - THE BREAK-UP

Chapter 24 - THE NUT HOUSE

Chapter 25 - RECOVERY

Chapter 26 - PARENTAL ALIENATION

Chapter 27 - FIRED FROM TRUMP

Chapter 28 - I FIGHT FOR NICOLE

Chapter 29 - THE RUN-A-ROUND

Chapter 30 - THROWING IN THE TOWEL

Chapter 31 - WHAT NOW

GLOSSARY